
15
MAI
ANACONDA unveils the very first looks
Beautiful Bermudas: Today, ANACONDA unveils the very first looks on its new wacky PC adventure game So Blonde:

These first background screenshots are a foretaste on So Blonde’s excellence in its graphical quality. They are showing the backgrounds of some first ingame locations – but still without any characters in it.
Literally: Beautiftul background drawings will guarantee Bermuda-like and pirate atmosphere. Tropical beaches, simple thatched huts, but also mystical, dark voodoo temples, in which the natives worship a god who’s apparently not that pacific, are seen on the island, which is Sunny Blonde’s new home for now.
It’s her task to master lunatic adventures – and to save, for example, her MP3 player from the depths of the scary voodoo temple. Seems easy, but the natives regard it as a holy gift from the gods…

An involuntary stay on a completely unfamiliar island, with no way of knowing how she will ever leave it, is one thing. More severe for Sunny is that all of a sudden she will have to make do without all her luxurious accessories: her cell phone gets no coverage, her make-up is all messed up, and there doesn’t appear to be a shopping mall in walking distance. And her troubles are only getting started: through some freak of time and space, she seems to have been transported several centuries back and landed in the middle of an age ruled by pirates and buccaneers.

Quite a problem for Sunny Blonde – and it’s up to PC gamers to solve it in the crazy adventure game So Blonde. Renowned adventure game writer Steve Ince (“Broken Sword”) is responsible for the game’s unusual story. Gamers will not only be faced with adventure and puzzling riddles but will see the protagonist grow from rich, spoiled luxury girl to a courageous survivor.

26
APR
ANACONDA goes spying with Mata Hari

Beautiful and dangerous: ANACONDA goes spying with Mata Hari – Story by Hal Barwood and Noah Falstein.
Europe, at the beginning of the 20th century: The beautiful dancer
Mata Hari has collective manhood at her command. The performances of the native Dutch girl as an oriental nude dancer are an overwhelming success in the unbounded luxury and enjoyment of life of the Belle Epoque.
Her daring dancing shows attract influential gentlemen from the realms of industry and politics, amongst these the attractive Swiss Oscar Samsonet. He quickly realizes that this exotic beauty can be ideally used to realize his aims. Lured by her taste for adventure and the prospect of making a fast buck,
Mata Hari becomes a spy.
She uncovers highly sensitive military secrets using her finesse, charm and seductive skills. She thereby gets caught between the fronts: The Entente ran a frantic arms race with the Central Powers, World War I is threatening on the horizon.
Mata Hari as a classic point & click PC adventure game will be telling a story based on legendary dancer and spy
Mata Hari. Story and game design of
Mata Hari will be created by the industry veterans Hal Barwood (“Indiana Jones and the Fate of Atlantis”; LucasArts) and Noah Falstein (u.a. “Indiana Jones and the Last Crusade”; Lucas Arts). Hanover-based studio 4Head Studio is developing the game.
dtp entertainment will publish Mata Hari worldwide under the ANACONDA label, with a Q1 2008 release date set for Germany, Switzerland and Austria.
09
MÄR
Windchaser: Realtime-Tactical Game Announced


The green lands are peppered with windmills, a strong gust pulling at their wings – everywhere trees and fields are swaying in the breeze. Majestically, an air-sailing ship floats high above the ground: on board, fighters in heavy armor are trained and last preparations for battle made. Long at peace, a storm is brewing over the fantasy world of Ensai and its wide grassland oceans.

The last conflict that ravaged Ensai turned the old civilizations of the world and their achievements into rubble. A weapon of never before seen power swept over the people of Ensai – numerous ruins still serve as a stark reminder of the destruction visited upon the world. Slowly, societies rebuilt and fused the power of the old magical artefacts with modern technology to create a unique combination. The flourishing cities of the new age trade goods with the help of air-sailing ships of all shapes and sizes that sail across the grasslands of Ensai.

In the new real-time tactical game
Windchaser, players assume leadership of one of Ensai’s guilds and take command of one of the mighty sailing ships that serve as mobile headquarters. On board, the player recruits new fighters, who level up as they gain battle experience, and stores collected artefacts. A multitude of upgrades allow players to customize and reinforce their ship throughout the game. Soon they will have to get it battle-ready, as a new conflict is on the horizon: Religious quarrels and competition among the guilds threaten to escalate.
Windchaser will be released in the first quarter of 2008.

